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ScoutMaster's Page
Magee Night / Camp Wide Game
Idea:
The purpose of this event is to promote camp wide participation, teamwork,
and spirit while learning and applying scout knowledge.
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Layout:
This game will have a similar layout as last year. All troops will
begin with equal standing, but as they progress through the different
stages, elimination begins; the first troop to complete the final activity
without being eliminated will be the winners. All troops will be assigned
a troop guide (supervising staff member), also some stages will have their
own judges. JUDGES AND TROOP GUIDES WORDS ARE
FINAL!!!! |
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Equipment
needed by troops:
Troops are expected to bring materials needed to
complete the stages described below. Also, all these materials must be
contained in a troop designed carrying device, which must be brought along
the entire event. |
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Stages: |
Chasm
Crossing:
The first event is the chasm crossing. Troops will begin on one side of
the simulated chasm. They must construct a bridge to cross the chasm
without touching the inside of the chasm itself. The chasm will be 10 feet
long. Troops must use their own materials for this event. Acceptable
materials are rope, wooden poles, and other such pioneering devices. This
bridge must also be constructed on site, and will not be allowed to be
pre-constructed. Poles will be no longer than 6 feet, as to promote
lashings; minimum width of the bridge is 3 feet with the max height being
no more than 4 feet off the ground. Unacceptable materials are ladders,
PVC pipes, etc…. Once the troop has successfully crossed the chasm with
all gear and the assigned troop guide OK’s the stage, the troop grabs one
of six orange flags at the end of this stage, and then waits for the troop
guide to proceed to the next event. If there are no more orange flags,
your troop is eliminated and must remain seated at the end side of this
stage. |
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First Aid:
The second event involves only the fastest 6 teams, the ones who have
obtained the orange flags from stage 1. As this stage begins, the troop
will be notified that one scout (picked by troop guide) has been injured
and must be transported to the first aid station. Your troop must
construct a safe and sturdy stretcher using poles, blankets, and/or ropes
to transport the victim down to the first aid station, some distance away.
At this first aid station, the Medic (station judge) will tell the troop
what the injury is, the troop then performs first aid on that victim using
their own supplies. Suggested supplies are triangle bandages and splints.
Unacceptable devices are pre-built stretchers and any type of personal
carrying will not be allowed. Upon completion of this stage, and on the
Medic’s word, the troop will them proceed to grab one of 4 orange flags,
and then move to the next area upon the direction of the troop guide. If
there are no more remaining orange flags, your troop is eliminated and
must remain seated until the end of the event. |
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Mental Puzzle:
Working as a group, the
troop is presented a mind bender. The Riddler (station judge) will
challenge the troop with a difficult puzzle. The fastest correct solution
will move you to grab one of two remaining orange flags. If there are no
more flags remaining, your troop is eliminated and must remain seated.
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Raising the Flag:
This is the final stage. The two remaining troops must construct a 10
ft flagpole (poles provided). The flagpole must be able to stand alone
with at least three mooring lines staked to the ground. Also a troop flag
(which is pre-made, see below for more information) must be raised after
the flagpole is constructed. The flagpole, with flag must be up without
outside aid for the time it takes the troop members to recite the Cachalot
Cheer. The troop with the first correct completion of this stage will be
deemed the winners. |
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Troop Flag Details:
The flag must be a rectangle 2.5’ by 1.5’. It must contain the
current year and troop number. All other designs and decorations will only
be limited by BSA standards. |
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Remember:
This game is to promote competitive fun. Verbal and physical abuse will
not be tolerated. Also, we expect all troops to abide by the ideas behind
this game and its rules, this is all for fun, that is our highest goal.
If there are any more questions, please bring it to the Camp Dir, or
Program Dir. Thank You. |
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Troop Swim and Activity Times
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Week 1 |
Week 2 |
Week 3 |
Week 4 |
A- 11 am
Field Sports
2 pm Daily Swim |
e |
e |
100 (W) |
e |
B- 11 am
Field Sports
2 pm Daily Swim |
e |
Troop 12 (NB) |
e |
e |
C- 3 pm Field
Sports
2 pm Daily Swim |
e |
Troop 3 (NB) |
Troop 93 (Wh) |
e |
D- 3 pm Field
Sports
2 pm Daily Swim |
e |
e |
Troop 26 (Bk) |
e |
E- 3 pm Field
Sports
2 pm Daily Swim |
e |
Troop 4 (Lv) |
Troop 164 (Ft) |
e |
F- 3 pm Field
Sports
2 pm Daily Swim |
e |
Troop 55 (Fh) |
Troop 31 (Bk) |
Troop 51 (Mn) |
G- 11 am
Field Sports
3 pm Daily Swim |
Cadre / Troop 50 |
Cared |
Cadre |
Cadre |
H- 11 am
Field Sports
3 pm Daily Swim |
Troop 44 (Poc) |
Troop 40 (T) |
e |
Troop 24 (Nt) |
I- 2 pm Field
Sports
3 pm Daily Swim |
Troop 15 (FR) |
Troop 46 (An) |
Troop 74 (D) |
Troop 64 (Md) |
J- 2 pm Field
Sports
3 pm Daily Swim |
e |
Troop 303 / Troop 43 |
Troop 46 (NB) |
Troop 45 (Fh) |
K- 2 pm Field
Sports
3 pm Daily Swim |
Troop 52 (Fh) |
Troop 24 (NB) |
Troop 64 (Ft) |
Troop 1 (A) |
L- 2 pm Field
Sports
3 pm Daily Swim |
Troop 26 / 170 |
Troop 63 (W) |
Troop 53 (Mt) |
Troop 27 (Fr) |
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